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Πέμπτη, 29 Νοεμβρίου 2012

Amazing Level 2 Mission Boat

 Just a quickie while I do the final editing pass on the second CSM post.  But I had to share.  This ship does Level 2 missions like nobody's business:
http://eve-kill.net/?a=kill_detail&kll_id=15329010

...well, the Level 2 missions you can warp a battleship into, anyway.

I've seen bad fits before.  I've killed bad fits before.  I've posted bad fits on this blog.  And I try to avoid publicly shaming stupid people.  But never before have I seen a ship where, quite literally, nearly every single little thing on the kill-mail was wrong.  There's literally only a single thing fit to this entire ship that's right.  Can you guess what it is?(1)  Everything, and I do mean everything else is wrong.  The guns, the smart bombs, the hysterically bad shield tank, the even worse armor tank, the drones, the cap power relays, the dead-space MWD...

It would be very difficult to fit a Napoc more badly than this.

Know how hard this ship tanks?  111 DPS.  That's it: 111.  Except against lasers (he was in Blood Raider space).  Against lasers, it tanks 87.  But hey, it's cap-stable, right?  That's the important thing.(2)

If only that were his only loss, but there's another...


(1) It's the Semiconductor rig.
(2) No it isn't.

Τετάρτη, 28 Νοεμβρίου 2012

Activism


OK, fair warning: this is going to be a goofy little post, the first of two.  The topic is EVE Online's CSM generally, and eventually, that little document they produced the other day specifically.  We're going to delve into communications theory, the history of the CSM, and a little bit of politics.  During the course of these posts, I might seem to get off track quite a ways but don't worry: it all gets tied together at the end.  Are these two posts long?  Are they tagged "geek philosophy"?  You betcha.

For this first post, I'm going to use a somewhat old-fashioned writing technique: the old school "theme" statement, complete with 1950s-syle moral judgement.  Ready?
The best CSMs, for both players and CCP alike, have been activist CSMs... the more activist, the better.

Πέμπτη, 22 Νοεμβρίου 2012

Fit of the Week: Salvage Myrmidon



"That ship can do that?" month continues, this time with a PvE-focused fit.  With Retribution finally, finally releasing the long-awaited salvage drone and the Catalyst about to lose its small drone bay, it's sort of my last chance to trot out a goofy little creature: the salvage Myrmidon.  This one has a story, that starts in the dawn of mission-running.  Keep in mind as you read that all of this is long before the Noctis was ever dreamt of by CCP.

Back in those cold, dark days when tractor beams were fitted to Ravens and before every mission-runner had a salvage alt, someone got the cute idea to fit salvagers and tractor beams to destroyers.  They had eight high slots, after all: perfect for four of each.  Salvage destroyers quickly became a thing and they were so easy to train into.  And over time, that's what encouraged a lot of high-sec players to actually get a second account in the first place.  A cheap alt could follow the mission-runner around in said salvage destroyer and greatly increase the missioner's income, more than doubling ISK/hour.  That more than paid for the cost of the account... and later caused CCP to nerf salvaging because some players were becoming wealthy (for that time) using this tactic.

Eve Online Retribution site shows new Destroyers, details bounty system overhaul



Eve Online’s next expansion is on the event horizon, bringing promised NPC AI upgrades, four new Destroyers, a new ORE frigate, rebalanced ship classes and new “tactical combat features,” which equates to some UI streamlining. The bounty hunting system will get an interesting makeover as well. Major bounties will scroll across Eve’s floating space-billboards and the reward system for successful hunts has been tweaked to make bounty hunting a valid career choice for budding Boba Fetts.
A detailed run-down of Retribution’s features can be found on the new Retribution site, which even has an interactive preview utility for the new ships that lets you rotate them in space and tickle their bellies, because spaceships love it when you do that. For deeper detail regarding the December 4 update, check out the CCP dev blog.

Τετάρτη, 21 Νοεμβρίου 2012

Bounties, Kill Rights, New Modules and War in Retribution

Bounties, Kill Rights, New Modules and War in Retribution:


Hello Capsuleers. I’m CCP SoniClover from Team Super Friends here to tell you some more about what the team’s been working on for Retribution. This blog is a follow up on the first one I did, which covered our work on a high level. I recommend you skim over that one if you haven’t already, as this blog assumes the reader has at least rudimentary knowledge of what’s going on. But I’ll quickly summarize what the team has been working on – we’ve been re-doing the broken bounty system so that now bounty is paid out proportionally based on the loss inflicted in a kill. We’ve refactored the kill right system so that players can now get others to help in exacting revenge on their former assailants. We’re also continuing to iterate on the war system and adding and adjusting a few modules.
The team has used the time since the last dev blog to implement, refine and polish the features, taking into account feedback from various sources – the CSM, the forums, test servers and so on. This feedback has resulted in us making some adjustments to our work and priorities and will be discussed in more details below.
On the whole, we’re on track to deliver what we set out to deliver. A few items have fallen of the to-do-list, but there are a few new ones on it instead. We aim to continue working on these features post-Retribution, so expect further iteration down the road. We’ll keep you posted on the details here as the time comes.
So without further ado, let’s look at some of the stuff we’ve been doing.

I’ve seen the future and it will be transparent

I’ve seen the future and it will be transparent:
with apologies to Prince
The Retribution expansion to Eve Online has already shown some upgrades to the targeting UI, with previews already available on the test server.
And yeah, they are an improvement.
But.
The world has moved on from the quasi-8 bit user interface of the nineties, no matter how awesome it appears in movies.


Παρασκευή, 2 Νοεμβρίου 2012

Bump

So i decided to break some balls ,last night



Fun fact: I bumped an orca, about 70km from the ice roid, and four hulks, started their slow aproach towards her. When they all catch up, they started slowboating towards the roid. I got bored of bumping and left, and they were still slowboating...